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boykopovar/anyps5

Tool for automatic PS5 executables porting to Linux and Windows

C++GPL-2.0Attivamente mantenuto · Push 0g fa#anyps5#dynamic-library#game-porting#ps5#ps5-tools#spir-v#vulkan
Miglior posizione
#3
Mese
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Star
52.3k
Fork
5k
Issue
2.1k
Guadagno giornaliero
+43.7k
giorni di vita
3d
Mese #3Settimana #3Debuttanti #53Storico #485
6-Axis Combat Radar

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Combat Score
66
/ 100
7-Day Star Velocity
+43.7k
Fork/Star Adoption
9.5%

Stelle cumulate

Forecast: 47.7k stars to 100k · ETA ~8d+1.3k (3d)
2026-11-08: 52.3k
Guadagno giornaliero
Max: +1k / day

Andamento della posizione

Miglior posizione: #3
2026-11-08: #3 on weekly
#1#31#60

Documentazione del progetto

5 sezioniDoc completa

English | Português (Brasil) | Español | Català | Italiano | 简体中文 | Русский | Bahasa Indonesia

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shader forms decoded, counted from the code implemented in 7 days

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states throw a C++ exception, usually std::runtime_error. An exception that nothing catches prints its what() to stderr and ends the process.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Head-to-Head Delta

Vicini di classifica sullo stesso tabellone (Storico)

Real-time star delta against preceding and trailing repos on the overall leaderboard

94 stars to pass #484+39 stars ahead of #486
#484
52.4k
#485
boykopovar/anyps5Active Target
52.3k
#486
52.2k

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