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boykopovar/anyps5

Tool for automatic PS5 executables porting to Linux and Windows

C++GPL-2.0Cập nhật liên tục · Push 0 ngày trước#anyps5#dynamic-library#game-porting#ps5#ps5-tools#spir-v#vulkan
Thứ hạng tốt nhất
#53
Mới của năm
Tài liệu kỹ thuậtMở trên GitHub
Star
52.3k
Fork
5k
Issue
2.2k
Tăng sao hằng ngày
+1.4k
ngày tuổi
4d
Mới của năm #53Tháng #57Tuần #57Mọi thời đại #485
6-Axis Combat Radar

Combat Limits & Architectural Persona

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Architectural Persona
Specialized Tactical Vanguard
Distinct edge and dedicated footprint in specialized territory
Combat Score
57
/ 100
7-Day Star Velocity
+1.4k(+2.65%)
Fork/Star Adoption
9.5%

Tổng số sao

Forecast: 47.7k stars to 100k · ETA ~248d+1.4k (4d)
2026-11-09: 52.3k
Tăng sao hằng ngày
Max: +1k / day

Diễn biến thứ hạng

Thứ hạng tốt nhất: #3
2026-11-09: #53 on annual
#1#31#60

Tài liệu dự án

5 phầnToàn bộ tài liệu

English | Português (Brasil) | Español | Català | Italiano | 简体中文 | Русский | Bahasa Indonesia

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shader forms decoded, counted from the code implemented in 7 days

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states throw a C++ exception, usually std::runtime_error. An exception that nothing catches prints its what() to stderr and ends the process.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Head-to-Head Delta

Hàng xóm xếp hạng trên cùng bảng (Mọi thời đại)

Real-time star delta against preceding and trailing repos on the overall leaderboard

18 stars to pass #484+122 stars ahead of #486
#484
52.4k
#485
boykopovar/anyps5Active Target
52.3k
#486
52.2k

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