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statecraft-labs/isometric-citiesDokumentacja

Make isometric city maps on Apple Silicon with your coding agent. DC and Edinburgh examples, local models, interactive explorers and films.

Spis treści (2 sekcji)▾
Uwaga dotycząca języka:Brak zlokalizowanej dokumentacji. Wyświetlana jest oficjalna wersja oryginalna w języku angielskim.
Szybka instalacja
pip install isometric-cities

Isometric cities

Real neighbourhoods as isometric pixel-art maps, made on your Mac by you and a coding agent.

Washington DC

Edinburgh

Watch DC · Make your city

Ask for your city

Give your coding agent this:

Clone https://github.com/Statecraft-Labs/isometric-cities and follow its AGENTS.md.
Make an isometric map of [CITY/AREA]. Review one accurate patch, then expand it.

Your agent sources real data, reviews a styled patch, then grows the map and exports an explorer and a film. Rendering and inference run locally on Apple Silicon; 128 GB tested, about 9 GB of weights.

Quality depends on available data. make "PLACE" starts with untextured geometry; the agent improves it before painting. The bundled native painter repainted the whole Edinburgh example from a fresh clone: 10 windows in 24 minutes, 18 GB at peak. A fresh coding agent given this README also used it to make a new Amsterdam map, from source capture to finished explorer and film, in about an hour with the models already downloaded. Smaller Macs are untested. Method and limits.

Explore the examples

git clone --depth 1 https://github.com/Statecraft-Labs/isometric-cities.git
cd isometric-cities && ./setup.sh && python3 atlas.py demo --open

No models needed. Drag, pinch, jump between landmarks, compare each map with its source.

Agent guide · Workflow · Sources · How the examples were made

Code is MIT. The default Klein 9B weights are non-commercial. Maps and data keep their own licences.

Kopia dokumentacji z oficjalnego repozytorium GitHub · Zobacz na GitHubie
Data migawki: 2026-11-14