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sandflow-ai/sand3dDocumentazione

3D modeling in Python, built for LLMs.

Nota sulla lingua:Documentazione tradotta non disponibile. Visualizzazione dell'originale ufficiale in inglese.
Installazione rapida
git clone https://github.com/sandflow-ai/sand3d.git

Sandflow  sand3d

3D modeling in Python, built for LLMs.

sand3d is a Python library for writing 3D objects as short programs: profiles, solids, edits, frames, joints and assemblies, over Blender's bpy. A program says how a shape is made, part by part and in its own words, so a model writes it in a few hundred tokens and a person can read it.

Objects written in sand3d

 Website ·  Docs ·  Datasets ·  Explorer

License: Apache-2.0 Python 3.11 and 3.13 bpy 4.5 and 5.2 tests

Why sand3d

Tokens per part, median: the same part takes 4.0 times sand3d's tokens in Blender Python, 2.3 in CadQuery, 6.0 in FeatureScript, 2.0 in the Articraft SDK
How it is measured, part by part

  • Short. A part takes 2 to 6× fewer tokens than the same part in Blender Python, CadQuery or FeatureScript (details).
  • The whole API fits in a prompt, about 3,600 tokens (the API).
  • Named, not computed. Parts, edges and faces are reached by name, never by hand-computed coordinates.
  • Deterministic. The same program builds the same mesh, bit for bit.

A whole object, part by part

A washing machine written in sand3d: its part tree, its four joints, and the three files it exports

A front-loading washing machine in 38 lines of code (play it and read it): the cabinet, the drum, the door with its glass and handle, the detergent drawer and the dial, each a named part, and four joints that say how they move.

door = s3d.group("door", ring, glass, handle)                      # the handle and the glass move with it
s3d.joint("door_hinge", door, hinge, axis="-Z", range=(0, 143))
s3d.joint("drum_spin", drum, front.move(0, 400), kind="continuous")
s3d.joint("drawer_slide", drawer, top_band.move(150), kind="prismatic", axis="+X", range=(0, 200))
s3d.joint("dial_turn", dial, top_band.move(-150), kind="continuous")
return s3d.assembly("washing_machine", cab, drum, door, drawer, dial, front=front)

Export: GLB, URDF, USD, OBJ, STL

One call; the file's extension names the format; lengths in metres.

s3d.export(machine, "washer.glb")    # or .urdf, .usda, .obj, .stl
format what it carries for
GLB meshes, materials, the joints in each node's extras, at the current pose the web, viewers, game engines
URDF a link per moving part, its joints and their limits, at rest; OBJ meshes beside it ROS, PyBullet, MuJoCo, Isaac
USDA the same tree in OpenUSD (UsdGeom, UsdPhysics), with the materials Omniverse, Isaac Sim, USD pipelines
OBJ, STL the meshes alone, at the current pose: OBJ Y up, binary STL Z up any 3D tool, slicers

.usd, .usdc and .usdz come from the .usda through USD's own tools (usdcat, usdzip). The scene is also an ordinary Blender scene, for anything else Blender writes.

Install

Python 3.13 (recommended) or 3.11. Blender comes with it, as the bpy module: 5.2 LTS on Python 3.13, 4.5 LTS on Python 3.11; CI runs bpy 5.2.

pip install sand3d        # or, in a uv project: uv add sand3d

bpy has no wheel for Python 3.12, nor for Intel Macs from 5.2 on: there, use Python 3.11.

A first program

The bracket

import sand3d as s3d

def bracket(w=80, d=40, t=6, hole_d=6.6, pitch=50):
    plate = s3d.extrude("plate", s3d.rect(w, d, r=4), t)
    s3d.hole(plate, hole_d, on=s3d.grid(2, 1, pitch, 0))
    s3d.fillet(plate, 1, edges="top")
    return plate

s3d.export(bracket(), "bracket.glb")

Millimetres by default. Every verb with code that runs and its render: the quickstart; objects to play joint by joint: the gallery; every signature: the API. The programs themselves: docs/examples/ and programs/.

Give it to your LLM

Put docs/api.md in the system prompt: the rules of the vocabulary, every signature, and worked examples, in about 3 600 tokens; llms.txt points a model at it. For objects of several parts, the guidelines give the eight rules of an assembly program: the plan first, then the details, then the parts.

What is in it

Everything on one flat s3d.<verb> surface:

family verbs
profiles rect circle slot polygon poly arc spline superellipse text offset stroke … (16)
solids and paths extrude revolve sweep loft wire helix box cylinder tube sphere torus dome … (15)
edits cut join intersect split hole pocket fillet chamfer shell dent … (15)
frames and placement Frame face edge bbox local at transform grid ring along snap
articulation joint pose seat
assembly group assembly attach export units fingerprint … (8)
parts and materials gear knurl thread material

No category verbs (chair(), table()): a category is a program written in sand3d.

Datasets

sand3d programs for five sources of 3D objects, on Hugging Face under CC BY 4.0.

sand3d-objaverse
sand3d-objaverse · Objaverse
Everyday objects from Objaverse, each rebuilt as a program.
sand3d-cad
sand3d-cad · CAD
Mechanical parts from public CAD models.
sand3d-articraft
sand3d-articraft · Articraft
Articulated objects from Articraft, their joints declared.
sand3d-simready
sand3d-simready · SimReady
Simulation-ready assets from NVIDIA SimReady.
sand3d-automate
sand3d-automate · AutoMate
Mechanical assemblies from AutoMate, each part a function of its program.

Browse them in the explorer, or all five in the collection.

Citation

If you use sand3d in your work, please cite it. CITATION.cff holds the same, and GitHub shows it as "Cite this repository".

@misc{sand3d2026,
  author = {Neveu, Thibault and Loy, Andr{\'e}a},
  title  = {sand3d},
  year   = {2026},
  note   = {Version 1.6.3},
  url    = {https://github.com/Sandflow-ai/sand3d}
}

Contributing and license

How the library is built, tested and versioned: CONTRIBUTING.md. Apache License 2.0: see LICENSE.

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Data snapshot: 2026-11-09