Real neighbourhoods as isometric pixel-art maps, made on your Mac by you and a coding agent.
Give your coding agent this:
Clone https://github.com/Statecraft-Labs/isometric-cities and follow its AGENTS.md.
Make an isometric map of [CITY/AREA]. Review one accurate patch, then expand it.
Your agent sources real data, reviews a styled patch, then grows the map and exports an explorer and a film. Rendering and inference run locally on Apple Silicon; 128 GB tested, about 9 GB of weights.
Quality depends on available data. make "PLACE" starts with untextured geometry; the agent improves it before painting. The bundled native painter repainted the whole Edinburgh example from a fresh clone: 10 windows in 24 minutes, 18 GB at peak. A fresh coding agent given this README also used it to make a new Amsterdam map, from source capture to finished explorer and film, in about an hour with the models already downloaded. Smaller Macs are untested. Method and limits.
git clone --depth 1 https://github.com/Statecraft-Labs/isometric-cities.git
cd isometric-cities && ./setup.sh && python3 atlas.py demo --openNo models needed. Drag, pinch, jump between landmarks, compare each map with its source.
Agent guide · Workflow · Sources · How the examples were made
Code is MIT. The default Klein 9B weights are non-commercial. Maps and data keep their own licences.

