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andrewmd5/bgfx-dlss5-nr기술 문서

andrewmd5/bgfx-dlss5-nr open-source repository on GitHub

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DLSS5-NR for Borderless Gaming

Bring a new look to familiar games. DLSS5 neural rendering, optimized for Borderless Gaming—with adjustable lighting, tone and structure, on more than just the latest NVIDIA GPUs.

The latest release includes Small and Large models together. Choose Small for lower GPU cost, or Large for the stronger look of the original model. Both have Standard and Natural presets and include DirectX 12 optimizations for the RTX 3090 and Intel Arc B580.

Get Borderless Gaming on Steam · Download the effect

Niko in GTA IV — original left, DLSS5-NR right Arthur in Red Dead Redemption 2 — original left, DLSS5-NR right Sora — original left, DLSS5-NR right
GTA IV RDR2 Sora
Original Large model examples · OFF / ON · Strength 1 · Local tone 1.5 · Structure 2 · Natural · Resolution 950

Install

Requires Borderless Gaming 2.0.12 or newer. If you used an earlier NR package, update the app and reinstall the effect using these steps.

  1. Open the effects editor in Borderless Gaming, or the presets screen in Holo.
  2. Choose Install from GitHub and paste https://github.com/andrewmd5/bgfx-dlss5-nr.
  3. Select a DLSS5-NR (Small) or DLSS5-NR (Large) preset and enable effects. On Windows, use Clone.

That's it—Borderless Gaming handles the download and setup. No DLLs to copy, no game files to change, and no extra tools to install. Start with the included settings and adjust the look to your taste.

Preset Model and appearance
DLSS5-NR (Small) Smaller 310.9.16 model, Standard style
DLSS5-NR (Small, Natural) Smaller model, Natural style
DLSS5-NR (Large) Original larger model, Standard style
DLSS5-NR (Large, Natural) Original larger model, Natural style

Existing NR presets continue to use Small after updating. Both models are installed together in the .fxpkg; switching presets selects the model.

Small includes corrections to intermediate rounding and attention calculations. Large keeps the original model's appearance while benefiting from DirectX 12 optimizations. The models can produce different lighting, tone and detail at the same settings.

Inference size is adjustable from 320 to 1920 and defaults to 960. The shader package uses DirectX 12 or Vulkan, depending on your renderer and GPU capabilities. DirectX requires Shader Model 6.10 and compatible matrix operations; Vulkan requires compatible cooperative-matrix operations. BGFX checks support before enabling the effect.

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동기화 기준일: 2026-11-09