ZOYKUHot Board

striderZA/OpenCodeGameStudios技術ドキュメント

striderZA/OpenCodeGameStudios open-source repository on GitHub

言語フォールバック:本リポジトリの日本語ドキュメントはまだ提供されていないため、原文の公式英語ドキュメント(English)を表示しています。
クイックインストール
git clone https://github.com/striderZA/OpenCodeGameStudios.git

OpenCode Game Studios

OpenCode Game Studios Banner

⚡ Evolved from Claude Code Game Studios (CCGS) — now a standalone framework supporting OpenCode, Pi, oh-my-pi, Claude Code, and Codex coding agents.

License Agents Skills Commands Hooks Tests Built for OpenCode Pi Compatible omp Compatible


📑 Table of Contents


💡 Motivation

Game development is a multi-disciplinary process — design, writing, architecture, programming, art, audio, QA, release — that's hard to coordinate with AI assistants in ad-hoc chat sessions. OpenCode Game Studios provides a structured framework for the full game lifecycle:

  • Pre-workflow exploration — Rapidly prototype 2-4 ideas with zero commitment before choosing a development workflow
  • Design-first pipeline — Brainstorm → systems map → section-by-section GDDs → cross-GDD review, before any code is written
  • Phase gates — Formal checkpoints between phases with PASS/CONCERNS/FAIL verdicts that prevent advancing with gaps
  • Workflow selection — Choose Hybrid (lightweight discovery then production) or Full OCGS (process-heavy from day one), depending on team size and project maturity
  • 52 coordinated agents — From creative director to engine specialists, each with defined responsibilities, delegation maps, and strict domain boundaries
  • 78 slash commands — Route through the right skill every time, from /concept-brainstorm to /launch-checklist

This project evolved from CCGS and runs on OpenCode, Pi and oh-my-pi.


⚠️ Active Development — This is a living framework. Things will break, change, and improve. Report bugs at github.com/striderZA/OpenCodeGameStudios/issues.


📊 Port Status

Component CCGS (Claude Code) OpenCode Pi omp Status
🤖 Agents 49 agents (.claude/agents/) 52 agents (.agents/agents/) 52 agents (.agents/agents/) Generated into .omp/agents/ by the installer ✅
⌨️ Skills 72 skills (.claude/skills/) 78 skills (.agents/skills/) 78 skills (.agents/skills/) 78 skills (/skill:<name>) ✅ +6
⌨️ Commands — 78 commands (.agents/commands/) → prompt templates → slash commands ✅ New
🔗 Plugins 12 bash hooks (.claude/hooks/) 3 TS plugins (.opencode/plugins/) 9 Pi extensions (.pi/extensions/) 8 shared via config ✅ 177 plugin + 54 hook tests
📏 Rules 11 rule files (.claude/rules/) 11 rule files (.agents/rules/) 11 rule files (.agents/rules/) 11 rule files (.agents/rules/) ✅
⚙️ Config CLAUDE.md + .claude/settings.json AGENTS.md + opencode.json AGENTS.md + .pi/settings.json AGENTS.md + .omp/config.yml ✅

🚀 Quick Start

OpenCode

opencode

Windows users: .opencode/{agents,commands,skills,rules} are git symlinks and require core.symlinks=true (+ Developer Mode) to check out correctly — see Known Issues if / shows no commands.

Type / to browse all 78 skills and 78 commands, or /start for onboarding.

Pi

pi

All OCGS skills and commands load automatically through Pi extensions. Pi has no subagent tool; the ocgs-tool-map extension tells agents to do the work directly when a workflow names Task. See docs/pi-compatibility.md#delegation.

oh-my-pi (omp)

omp

omp reads .agents/ skills, commands, and rules natively and loads the shared Pi extensions through .omp/config.yml. Its task tool reads project agents from .omp/agents/; run /init-template --harness omp (or add core --harness omp) to generate them from .agents/agents/. See docs/omp-compatibility.md for setup details and known gaps.

Claude Code

claude

Claude Code reads AGENTS.md natively and .claude/rules/ with paths frontmatter. Run /init-template --harness claude (or add core --harness claude) to install agents, skills, and commands into .claude/; agent files gain the required name: frontmatter. Project MCP servers live in .mcp.json and need approval in an interactive session.

Codex

codex

Codex reads .agents/skills and AGENTS.md natively. Run /init-template --harness codex (or add core --harness codex) to generate .codex/agents/*.toml. Codex has no project-level slash commands and no path-scoped rule equivalent; its MCP entries live in .codex/config.toml and load only in trusted projects.

🎮 Demo Game

See OCGS-Pong — a complete Pong game built entirely with this toolchain. Demonstrates the full workflow from concept through implementation using OCGS agents and skills.


🧩 Modular Framework

The framework is partitioned into 22 pluggable theme modules. Only install what you need for your project:

Module Description
core Framework skeleton — directors, onboarding, /start, /help (required)
art Aseprite MCP, art bible, asset specs, art generation
design Game mechanics, systems design, combat, balance, playtesting
architecture Technical planning, ADRs, architecture review
stories Epics, stories, dev workflow, code review
programming Gameplay, AI, engine, network agents + coding rules
ui UX design, UI programming, accessibility
audio Audio direction, sound design
narrative Story, world-building, dialogue
level-design Level layout, encounter design
qa Testing strategy, bug tracking, profiling, skill testing
release Release management, sprints, changelogs, hotfixes
prototyping Rapid prototyping, concept exploration
live-ops Post-launch content, community management
localization i18n, translation pipeline
engine-godot Godot 4 specialists (GDScript, C#, shaders, GDExtension)
engine-unity Unity specialists (DOTS, shaders, Addressables, UI) + Unity CLI
engine-unreal Unreal Engine 5 specialists (GAS, Blueprint, replication, UMG)
engine-sfml3 SFML 3 specialist (Graphics, Audio, Network, Window, System)
engine-raylib Raylib specialist (core, rlgl, raudio, raymath, raygui)
engine-bevy Bevy specialist (ECS, 2D/3D rendering, bevy_ui, assets, audio)
data Data file conventions and validation
# Install modules (OpenCode target is the default)
node .opencode/modules/install.mjs add core
node .opencode/modules/install.mjs add engine-godot art design qa

# Install for a specific harness
node .opencode/modules/install.mjs add core --harness omp
node .opencode/modules/install.mjs add core --harness claude
node .opencode/modules/install.mjs add core --harness codex

# List all available and installed modules
node .opencode/modules/install.mjs list

# See module details
node .opencode/modules/install.mjs info core

# Remove a module (preserves user-modified files)
node .opencode/modules/install.mjs remove art

Module sources are mirrored: .opencode/modules/ feeds the OpenCode target (the default) and .agents/modules/ feeds every other target. Both trees are tracked; keep them in sync when changing a module. User-modified files are detected during removal and left in place.

Harness --harness Content target MCP file
OpenCode opencode (default) .opencode/{agents,skills,commands,rules} opencode.json
Pi pi / --pi .agents/{agents,skills,commands,rules} .pi/mcp.json
oh-my-pi (omp) omp / --omp .omp/agents + .agents/{skills,commands,rules} .omp/mcp.json
Claude Code claude / --claude .claude/{agents,skills,commands,rules} .mcp.json
Codex codex / --codex .codex/agents + .agents/skills .codex/config.toml

These plugins enhance the OpenCode experience and are recommended for all game development sessions:

Plugin Purpose
dynamic-context-purging Dynamic context pruning — automatically manages context window size, indexes content for search, and prevents context overflow during long sessions
Superpowers Enhanced skill library — provides structured workflows for brainstorming, test-driven development, writing plans, code review, and parallel agent dispatch

OpenCode: Add to your opencode.json:

{
  "plugins": [
    "./.opencode/plugins/ccgs-hooks.ts",
    "PLUGIN_NAME"
  ]
}

Pi: OCGS Pi extensions are bundled in .pi/extensions/ and auto-discovered on startup. See docs/pi-extensions.md for details.


🗺️ Key Mappings

CCGS (Claude Code) OpenCode Pi omp
.claude/skills/*.md → .agents/skills/*.md .agents/skills/*.md .agents/skills/*.md
.claude/agents/*.md → .agents/agents/*.md .agents/agents/*.md Generated into .omp/agents/
.claude/hooks/*.sh → .opencode/plugins/ccgs-hooks.ts .pi/extensions/ .pi/extensions/ (via .omp/config.yml)
.claude/rules/*.md → .agents/rules/*.md .agents/rules/*.md .agents/rules/*.md
CLAUDE.md → AGENTS.md AGENTS.md AGENTS.md
.claude/settings.json → opencode.json .pi/settings.json .omp/config.yml

📁 Directory Tree

/
├── AGENTS.md                  📋 Project configuration
├── opencode.json              ⚙️ OpenCode config (permissions, plugins)
├── .pi/                       ⚙️ Pi config (extensions, settings)
│   └── extensions/            🧩 Pi extensions (ocgs-core, delegation, question, etc.)
├── .omp/                      ⚙️ oh-my-pi config (extensions, generated agents, MCP)
├── .claude/                   ⚙️ Claude Code target (agents, skills, commands, rules)
├── .mcp.json                  ⚙️ Claude Code project MCP servers
├── .codex/                    ⚙️ Codex target (agents, MCP config)
├── .agents/                   📦 Canonical content (harness-agnostic)
│   ├── agents/                🤖 52 agent definitions
│   ├── skills/                🛠️ 78 skill workflows
│   ├── commands/              ⌨️ 78 slash commands
│   ├── rules/                 📏 11 coding standards
│   └── modules/               🧩 22 module sources (non-OpenCode targets)
│       ├── ...                22 modules total
├── .opencode/                 ⚙️ OpenCode-specific (plugins, config)
│   ├── commands/ → .agents/commands/ (symlink)
│   ├── agents/ → .agents/agents/     (symlink)
│   ├── skills/ → .agents/skills/     (symlink)
│   ├── rules/ → .agents/rules/       (symlink)
│   ├── plugins/
│   │   ├── ccgs-hooks.ts      🔗 Session lifecycle, validation
│   │   ├── drift-detector.ts  🔍 Template drift detection
│   │   ├── changelog-generator.ts 📝 Changelog generation
│   │   └── tests/             🧪 19 test suites (177 tests)
│   └── modules/
│       ├── install.mjs        CLI: add/remove/list modules
│       ├── installed.json     Module manifest
│       └── ...                22 OpenCode-target module mirrors
├── design/                    🎨 Game design documents
├── docs/
│   ├── CONTRIBUTING.md        📖 Framework contribution guide
│   ├── authoring-agents.md    🤖 Agent authoring guide
│   ├── authoring-skills.md    🛠️ Skill authoring guide
│   ├── pi-compatibility.md    🔧 Pi setup guide
│   ├── pi-extensions.md       🧩 Pi extension reference
│   ├── pi-workflow.md         🔄 Pi workflow differences
│   ├── omp-compatibility.md   🔧 oh-my-pi setup guide
│   ├── framework/             🏛️ OCGS framework reference docs & templates
│   ├── architecture/          🏗️ ADRs
│   └── engine-reference/      📚 Engine API reference
├── tests/
│   ├── agents/                🔍 Agent framework validation
│   ├── workflow/              🔄 Workflow integrity (refs, paths, gates, invariants)
│   ├── [game-specific tests]
│   └── [spawned by test-setup]
├── production/                📊 Sprint plans, session logs
└── ...                        🎮 Game source & assets

🔌 Plugin Architecture

The OCGS plugin system is documented in .opencode/plugins/README.md. Three TypeScript plugins implement the original 12 CCGS bash hooks plus extensions:

Plugin Purpose
ccgs-hooks.ts Session lifecycle, commit validation, asset checks, agent logging, gap detection
drift-detector.ts Detects agent/skill/command template drift on session start and file writes
changelog-generator.ts Generates CHANGELOG.md from conventional commits since last tag

Hooks Mapping

All 12 bash hooks from CCGS ported to ccgs-hooks.ts:

# Bash Hook 🔌 OpenCode Event 🧪 Tests
1 session-start.sh session.created 18
2 session-stop.sh session.idle / server.instance.disposed 10
3 detect-gaps.sh session.created 15
4 log-agent.sh tool.execute.before (task) 5
5 log-agent-stop.sh tool.execute.after (task) 4
6 validate-assets.sh tool.execute.after 16
7 validate-commit.sh tool.execute.before (git commit) 17
8 validate-push.sh tool.execute.before (git push) 13
9 validate-skill-change.sh tool.execute.after 13
10 pre-compact.sh experimental.session.compacting 14
11 post-compact.sh experimental.compaction.autocontinue 5
12 notify.sh Utility (showNotification) —

Pi and oh-my-pi run the same 12 hooks from .pi/extensions/ocgs-hooks/. See docs/pi-extensions.md.

🧪 Run plugin test suite: npm run test:plugins (needs the tsx ESM loader — see CONTRIBUTING.md) 🧪 Run workflow integrity suite: node tests/workflow/run-all.mjs 🧪 Run e2e parity suite: npm run test:parity (requires both the opencode and pi CLIs installed)

Contributing to the Framework

See CONTRIBUTING.md for guides on adding agents, skills, commands, rules, and plugins.


🏗️ Studio Hierarchy

🎬  creative-director    🔧  technical-director    🎯  producer
├── 🎨  art-director        ├── 💻  lead-programmer
├── 🎵  audio-director      ├── 🧪  qa-lead
├── 📖  narrative-director  ├── 📦  release-manager
├── 🎮  game-designer       └── 🌍  localization-lead
└── ... (52 agents total)

🐛 Known Issues

Issue Impact Workaround
Subagent model resolution via task — Agent model: frontmatter fails with ProviderModelNotFoundError for models that work when used directly via opencode -m <model>. Subagents inherit the caller's model per OpenCode docs, so the frontmatter model may only apply when the agent runs as a primary session. Agents using opencode-go/kimi-k2.6 and opencode-go/deepseek-v4-flash as subagents via task Use opencode-go/qwen3.6-plus for subagent-heavy workflows, or start dedicated sessions with opencode -m <model> for director-level agents. Root cause being tracked upstream in OpenCode.
.opencode/* symlinks inert on Windows — .opencode/{agents,commands,skills,rules} are committed as git symlinks. With the Windows default core.symlinks=false, git checks them out as plain-text stub files instead of real symlinks, so OpenCode's /-command and skill/agent discovery finds nothing. OpenCode is non-functional on a stock Windows clone (Pi is unaffected — it reads .agents/ directly) git config --global core.symlinks true + enable Developer Mode, then re-clone; or run node tools/fix-opencode-symlinks.mjs to repair an existing checkout.

📄 License

MIT — Free for any use.


Built with ❤️ for AI-assisted game development
OpenCode Game Studios · CCGS Port
MIT License · Free for any use

☕ Support development

GitHub 公式リポジトリからアーカイブされたドキュメントミラー · GitHub リポジトリを表示
スナップショット取得日: 2026-11-07